📞 +91-7667918914 | âœ‰ī¸ ijarcce@gmail.com
International Journal of Advanced Research in Computer and Communication Engineering
International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 15, ISSUE 6, JUNE 2026

A Real-Time Web-Based Chess Tournament Management System with Integrated Sponsor Advertisement Analytics

ATYAM PRABHU, Dr. CHIRAPARAPU SRINIVASARAO*

👁 20 viewsđŸ“Ĩ 1 download
Share: 𝕏 f in ✈ ✉
Abstract: The proliferation of online competitive gaming platforms and digital sports infrastructure has created a pressing need for dedicated, scalable web systems capable of orchestrating tournament logistics alongside real-time participation experiences. This paper presents the design, implementation, and evaluation of a web-based chess tournament management platform that integrates live match gameplay, real-time spectator synchronization, and sponsor advertisement analytics into a unified ecosystem. The proposed system employs a Python Django backend augmented by Django Channels- an Asynchronous Server Gateway Interface (ASGI) extension- to maintain persistent WebSocket connections between players, spectators, and the server. Chess move validation is performed server-side using the python- chess library, ensuring legality enforcement independent of client-side state. Tournament organizers may configure multi- type events, manage participant registrations, deploy sponsor advertisements, and access a real-time analytics dashboard reporting impression counts, click-through rates (CTR), and spectator engagement metrics. A serverless PostgreSQL database hosted on Neon Cloud provides durable storage with ephemeral-safe architecture. Experimental observations demonstrate sub-200 ms move propagation latency under concurrent spectator loads, correct enforcement of chess rules including threefold repetition and the fifty-move rule, and advertisement CTR tracking with a measured accuracy of 100% relative to simulated interaction logs. The system represents a practical, cloud-deployable solution for academic and community chess competitions that simultaneously serves as a measurable digital advertising medium.

Keywords: chess tournament management; real-time WebSocket; Django Channels; advertisement analytics; click- through rate; serverless PostgreSQL; ASGI; spectator synchronization

How to Cite:

[1] ATYAM PRABHU, Dr. CHIRAPARAPU SRINIVASARAO*, “A Real-Time Web-Based Chess Tournament Management System with Integrated Sponsor Advertisement Analytics,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2026.15691

Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License.