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A Real-Time Web-Based Chess Tournament Management System with Integrated Sponsor Advertisement Analytics
ATYAM PRABHU, Dr. CHIRAPARAPU SRINIVASARAO*
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Abstract: The proliferation of online competitive gaming platforms and digital sports infrastructure has created a pressing need for dedicated, scalable web systems capable of orchestrating tournament logistics alongside real-time participation experiences. This paper presents the design, implementation, and evaluation of a web-based chess tournament management platform that integrates live match gameplay, real-time spectator synchronization, and sponsor advertisement analytics into a unified ecosystem. The proposed system employs a Python Django backend augmented by Django Channels- an Asynchronous Server Gateway Interface (ASGI) extension- to maintain persistent WebSocket connections between players, spectators, and the server. Chess move validation is performed server-side using the python- chess library, ensuring legality enforcement independent of client-side state. Tournament organizers may configure multi- type events, manage participant registrations, deploy sponsor advertisements, and access a real-time analytics dashboard reporting impression counts, click-through rates (CTR), and spectator engagement metrics. A serverless PostgreSQL database hosted on Neon Cloud provides durable storage with ephemeral-safe architecture. Experimental observations demonstrate sub-200 ms move propagation latency under concurrent spectator loads, correct enforcement of chess rules including threefold repetition and the fifty-move rule, and advertisement CTR tracking with a measured accuracy of 100% relative to simulated interaction logs. The system represents a practical, cloud-deployable solution for academic and community chess competitions that simultaneously serves as a measurable digital advertising medium.
Keywords: chess tournament management; real-time WebSocket; Django Channels; advertisement analytics; click- through rate; serverless PostgreSQL; ASGI; spectator synchronization
Keywords: chess tournament management; real-time WebSocket; Django Channels; advertisement analytics; click- through rate; serverless PostgreSQL; ASGI; spectator synchronization
How to Cite:
[1] ATYAM PRABHU, Dr. CHIRAPARAPU SRINIVASARAO*, âA Real-Time Web-Based Chess Tournament Management System with Integrated Sponsor Advertisement Analytics,â International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2026.15691
