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International Journal of Advanced Research in Computer and Communication Engineering
International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
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← Back to VOLUME 15, ISSUE 5, MAY 2026

A Research on Machine Learning Driven Gamification Model for Personalized Education

Sadiya Ali, Dr. G. R. Bamnote, Dr. G. J. Sawale

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Abstract: Personalized learning has become an important approach in modern education as traditional learning systems often fail to address the individual needs, abilities, and learning pace of students. At the same time, maintaining student motivation and engagement in online learning environments remains a major challenge. The proposed system integrates personalized learning recommendations, adaptive difficulty adjustment, reward optimization, and engagement tracking into a unified web-based learning platform. Machine learning models analyse student performance, quiz history, learning behaviour, and engagement data to recommend suitable quizzes and courses according to the learner’s skill level. The system categorizes recommendations into easier, same-level, and harder learning paths to support adaptive learning experiences.
To increase motivation and participation, the platform incorporates gamification features such as points, badges, levels, leaderboards, and achievement tracking. Student activities including logins, lesson views, and quiz attempts are continuously monitored to evaluate engagement and provide personalized feedback. In addition, a teacher analytics dashboard is implemented to help educators monitor student progress, identify at-risk learners, and analyse academic performance using predictive insights generated through machine learning.
Experimental evaluation and literature-supported analysis indicate that the integration of machine learning and gamification improves learner engagement, supports self-directed learning, enhances personalization, and contributes to better academic outcomes.

Keywords: Machine Learning, Personalized Education, Gamification, Gamified Learning, Gamification Model

How to Cite:

[1] Sadiya Ali, Dr. G. R. Bamnote, Dr. G. J. Sawale, β€œA Research on Machine Learning Driven Gamification Model for Personalized Education,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2026.155258

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