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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 6, ISSUE 5, MAY 2017

A Review on Cloud Gaming

Sunanda D. Biradar, Nusrathjabeen. Nagoor

DOI: 10.17148/IJARCCE.2017.6518

Abstract: The present paper mainly focuses on literature review of cloud gaming. cloud gaming model it emerges with the advancement of communication technologies and cloud computing. Moving towards PCs, smartphones consoles tablets, people can have opportunity to use the games via data streaming, despite of the computing power of devices. The Internet is the style of communication between the game, and device hosted on a cloud environment. The big data analytics models it is an having ability to work with these data, and provides inputs for predictive actions and assertive analysis . A technique is shown in this study to indicate and analyzing the players� patterns in a virtual environment to optimize user experience. Using the visualization tools and Hadoop technology on a Cloud based cluster, it was possible to map and identify the players�behaviors as well as their gameplay patterns.



Keywords: Cloud Gaming; Big Data Analytics; Artificial Neural Networks.

How to Cite:

[1] Sunanda D. Biradar, Nusrathjabeen. Nagoor, “A Review on Cloud Gaming,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2017.6518