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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 6, ISSUE 12, DECEMBER 2017

VR Based Smart Gaming using Virtual Network Computing

Kaustubh Joshi, Saurabh Panse, Tejas Kharche, Akshay Chaudhari, D.O. Shamkuwar

DOI: 10.17148/IJARCCE.2017.61210

Abstract: Today's anyone cannot buy some expensive devices for gaming. Virtual reality gaming is where a person can experience being in a three-dimensional (3D) environment and interact with that environment during a game. Creating fake 3D effect is an important part of the game. Anyone cannot buy expensive hardware but we already have the hardware in your pocket. This application uses the display and sensors of your existing android phone to transform it into a portal to your PC games, so that we can play our PC games in virtual reality on android mobile. This VR system is basically about mirroring your Windows display to your Android Smartphone in the split-screen VR mode. It also makes sure to create a fake 3D effect on games. VR (Virtual Reality), Three-Dimensional Environment, Remote Procedure Call (RPC).Joystick Events, Screen mirroring.



Keywords: VR (Virtual Reality), Three-Dimensional Environment, Remote Procedure Call (RPC).Joystick Events, Screen mirroring.

How to Cite:

[1] Kaustubh Joshi, Saurabh Panse, Tejas Kharche, Akshay Chaudhari, D.O. Shamkuwar, “VR Based Smart Gaming using Virtual Network Computing,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2017.61210