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Voice-Controlled Gaming Tools for Enhanced Learning in The Skill Ecosystem
Miss. Ashwini Vijay Adhav, Dr. Dinesh D. Puri
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Abstract: Voice-controlled games combine voice commands, educational activities, and skill development to make learning more natural and interesting. This research looks at how voice commands can be used in games to support activities such as quizzes, simulations, language practice, problem-solving, and skill testing.
The proposed system uses speech recognition to understand the learnerβs voice commands, a game engine to control the game and its interactions, and a learning system to track performance and provide feedback. Using voice commands can reduce the need for keyboards and touchscreens, allow learners to interact hands-free, and make learning activities more engaging.
This report also covers the system requirements, development method, feasibility, possible risks, diagrams, and ways to evaluate the system. The project will follow a step-by-step development approach, where features such as voice input, game interaction, learner profiles, assessment, and performance tracking are developed and tested gradually.
Keywords: Voice Control, Speech Recognition, Educational Gaming, Skill Development, Gamification, Learning Analytics, Artificial Intelligence.
The proposed system uses speech recognition to understand the learnerβs voice commands, a game engine to control the game and its interactions, and a learning system to track performance and provide feedback. Using voice commands can reduce the need for keyboards and touchscreens, allow learners to interact hands-free, and make learning activities more engaging.
This report also covers the system requirements, development method, feasibility, possible risks, diagrams, and ways to evaluate the system. The project will follow a step-by-step development approach, where features such as voice input, game interaction, learner profiles, assessment, and performance tracking are developed and tested gradually.
Keywords: Voice Control, Speech Recognition, Educational Gaming, Skill Development, Gamification, Learning Analytics, Artificial Intelligence.
How to Cite:
[1] Miss. Ashwini Vijay Adhav, Dr. Dinesh D. Puri, βVoice-Controlled Gaming Tools for Enhanced Learning in The Skill Ecosystem,β International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2026.15947
