Abstract: Defence of the Ancients 2 (DOTA2) is a well-known multiplayer Action RTS game developed by Valve Software Corporation. It is well known among lots of children and even among mature audiences. The rules and regulations of this game are well-known in the eSports scene. This case study is meant for implementing a different fast-paced version of this game without losing its attraction. This game comes with a multiplayer mode. Path of Valor is an easy game for all. The graphics of the game system is good and smooth to control for the users. Talking approximately the gameplay of the system, the game has a simple character that has few skills sets and the users are supposed to use those skills to obtain kills on the enemies. In Arena of Valor, the player has to use their motor and analytical skills to kill the enemy units. The game requires the players to use spells using the keyboard and manage the movement of their units using mouse clicks. It is a 5v5 multiplayer game and the victor is decided based on which team reaches a targeted number of kills first in the game. This game has a simple aim to provide a fun time to the players and allow them to refine their reaction time in the game.
Keywords: Real Time Strategy, eSports, Game Graphics, Multiplayer
| DOI: 10.17148/IJARCCE.2021.10573