Abstract: The purpose of this thesis is to address design and development issues that have been identified in the platform game genre. The issue at hand stems from the fluctuating curve of interest in the platform-game genre that can be seen from the 1980s to the present day. The problem addressed in this thesis is that modern platform-game developers are prone to overlooking and/or deprioritizing important design and gameplay elements found in previous popular games in the genre.
This thesis concludes with a comprehensive presentation of the Implementation categories, complete with complexity examples for each category and a complete game. The findings of this thesis should be useful in small-scale, independent, or academic game projects in terms of design, decision-making, prioritisation, and time management.

Keywords: game development, game design, platform games, software complexity, framework, analysis, prototype.

PDF | DOI: 10.17148/IJARCCE.2022.114135

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