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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 11, ISSUE 3, MARCH 2022

A possible game-changer: E-learning an achievable dream of quality education Post Covid

M. Lalitha

DOI: 10.17148/IJARCCE.2022.11347

Abstract: The trends in education are ever-transforming and gaining importance with the acquisition of skills and applying the learnings to real-life situations. There is a dire to need to change from learning in the classroom to expanding horizons in learning. Technology dependency is the main foresight to rethink, innovate or visualize solutions to bring a positive change in the process. Active interest in offline has taken a U-turn in compelling to learn through electronic resources and become self-empowered, and digitally literate. Being technologically involved in learning is crucial for well-round development. Adaptability, Problem-solving, team collaboration, communication, time management, creativity, and innovation are basic skills expected in the current scenario. The inclusion of technology is a redesigned learning experience that not only should be a replica of offline class but a virtual class with digital experience for cognitive skill enhancement. Though online education was an introduction during the pandemic, gradual growth is seen exponentially not leaving education at a standstill. Inclusion of lectures by global experts, conferences and webinars, and other online material has been a need of the hour in the Covid times. This paper mainly focuses on the e-learning strategies, upskilling, and reliability of the online sources that helped during the pandemic for career development.

Keywords: Acquisition of skills, Digitally literate, Problem-solving, Team collaboration, Communication, Time management, Creativity, Innovation, and Cognitive skill enhancement

How to Cite:

[1] M. Lalitha, “A possible game-changer: E-learning an achievable dream of quality education Post Covid,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2022.11347