Abstract: The idea of Cloud gaming involves allowing users to play games from anywhere while being connected to a network without worrying about the hardware and software requirements of the game. This is achieved by running the game on high end devices located far away and streaming the video to the user while accepting his commands. The system faces issues like latency which degrades the Quality of Experience. However, with advancements in 5G technology and Edge Computing the problem of delay, bandwidth utilization can be solved to achieve a smooth user experience. The coming days will only attract more users to the already popular Cloud gaming area so, the existing system must keep improving to provide service indistinguishable from conventional gaming. This paper presents a survey on utilizing Edge Computing for improving Cloud Gaming systems. The study of the edge based system is done using two Cloud Gaming systems namely EdgeGame and GamingAnywhere. The paper highlights some of the prospects of Edge Computing that can be used to improve Cloud Gaming. The Edge Computing technologies can be used to reduce latency, bandwidth usage and congestion to improve overall user experience in Cloud Gaming. The paper also presents the opportunities and potential challenges faced in the area of cloud gaming.

Keywords: Cloud Gaming, Edge Computing, Edge nodes, Cloud Data Center, Quality of Experience, Latency, Bandwidth.

PDF | DOI: 10.17148/IJARCCE.2021.10789

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