International Journal of Advanced Research in Computer and Communication Engineering

A monthly peer-reviewed online and print journal

ISSN Online 2278-1021
ISSN Print 2319-5940

Since 2012

Abstract: Multiplayer gaming is useful in fastest growing industrial, defence and educational applications like simulation of piloting aircraft, testing of robots and online learning. These applications require high performance architecture for extensive computations and sophisticated Artificial Intelligent algorithms. In this paper, architecture of a multiplayer gaming environment is proposed which uses peer-to-peer computing for improving gaming experience over the LAN. A* algorithm has been used for finding path from one point to other.

Keywords: Multiplayer Gaming, A* Algorithm, Socket Programming, Dijakstra’ Algorithm, Defect Testing

PDF | DOI: 10.17148/IJARCCE.2019.8912

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