Abstract: Multiplayer gaming is useful in fastest growing industrial, defence and educational applications like simulation of piloting aircraft, testing of robots and online learning. These applications require high performance architecture for extensive computations and sophisticated Artificial Intelligent algorithms. In this paper, architecture of a multiplayer gaming environment is proposed which uses peer-to-peer computing for improving gaming experience over the LAN. A* algorithm has been used for finding path from one point to other.
Keywords: Multiplayer Gaming, A* Algorithm, Socket Programming, Dijakstra’ Algorithm, Defect Testing
| DOI: 10.17148/IJARCCE.2019.8912