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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 11, ISSUE 5, MAY 2022

Augmented E-commerce: Making Augmented Reality Usable in Everyday E-commerce with Chatbot Integration

Dr. Nilesh Shelke, Ashish Akhare, Nitish Suryawanshi, Shrutika Mankar

DOI: 10.17148/IJARCCE.2022.11599

Abstract: Rendering covering objects in such some way that user will customize them as per there would like. Rendering 3D objects is even tougher on 2G/3G network information measure because the size of objects is sort of massive. So, to attain the target for same, implementation of second pictures rendering in 3D canvas of ThreeJs. With the event of science and technology, among the strategy of drawing sketch has been regenerate from hand-painted to lighting tricks, the speed of constructing sketches and 3D model has been greatly improved. However, it's still the because of image sketch of digital graphic presentation, although the assembly technique has been greatly reduced, but in between the householders and styler's among the look technique of communication and mutual agreement stage continues to be a retardant, so the householders and styler's among the look of the communication technique, some way to use WebGL sharing and agreement once the strategy of but the WebGL can effectively shorten the design method, will become an important analysis topic. This study will use WebGL based three.js as a result of the core technology of the system construction, interior vogue is easy and simple interactive surroundings, through a web based virtual house simulation system, the designers and homeowners|homeowners} exploitation constant WebGL with constant interface then trying to find the appliance of this technique in cooperation with each other designers and owners of feedback. the advantages and disadvantages of the system and thus the present modelling computer code area unit mentioned. More into user centric aspect added the AI enabled chatbot system, which provide more ease to E-commerce platform and give quick results to user.

Keywords: WebGL, 3D/2D Rendering Objects, ThreeJs, Blender, Chatbot, AI, ReactJS

How to Cite:

[1] Dr. Nilesh Shelke, Ashish Akhare, Nitish Suryawanshi, Shrutika Mankar, “Augmented E-commerce: Making Augmented Reality Usable in Everyday E-commerce with Chatbot Integration,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2022.11599