Abstract: Augmented Reality (AR) and the Internet Of Things (IoT) are ubiquitous technologies. Augmented Reality is a sub-domain of Mixed reality. Placing the virtual object in a real-time environment is called Augmented Reality. The Internet Of Things describes the network of physical objects that are embedded with sensors, software, and other technologies for connecting and sharing data with other devices and systems over the Internet. In the IoT part, we have used Blynk Cloud to create an On/Off button to control the home appliances in the dashboard. Then Blynk provides the Authentication token. The Authentication token uses to access the buttons we created in the Blynk Cloud and upload the code in the ESP32 WIFI module. After successfully uploading the code, then ESP32 is connected with the relay and home appliance, and by clicking the On button the appliances will On, and by clicking Off the appliances will turn Off. In the AR part, we used Unity to create a virtual button. Import the target images in Unity using the Vuforia engine. Then we placed the On/Off button on the target image and scan the target image using the mobile camera the button image will appear on the mobile screen. After that using the authentication token, pin, and value of the button in the Blynk Cloud we generated the URL. V0 and V1 are pin and value 0 for Off and 1 for On. Copy the URL and paste the URL in the dialog box in the Unity hub. Then build the application for Android using Unity. Install the application and scan the target images and the created virtual button will display on the mobile screen touching the virtual button in the target image we On/Off the home appliances.
| DOI: 10.17148/IJARCCE.2023.124207