Abstract: We will focus on applications that use Augmented Reality (AR) and Virtual Reality (VR) in educational settings, in this paper exploring the use of 5G technologies. After introducing a few scenarios using AR/VR approaches, it describes the characteristics of 5G and illustrates how it can be applied to education. By using AR and VR to annotate the environment, it facilitates the sharing of knowledge in the education field. Enhancing the learning environment with augmented reality (AR) will add new information. 5G technology will only be able to guarantee high-quality 360° video, low-latency two-way interactions, and precise location and orientation of users. Therefore, it allows educators to deliver educational experiences in a variety of innovative ways, including through mobile devices, remote access, and remote mobility.
Keywords: Augmented Reality (AR), Virtual Reality (VR), 5G technology, Low Latency, Educational experiences
| DOI: 10.17148/IJARCCE.2022.11923