Abstract: The world of e-sports is growing rapidly in Indonesia, starting from the regional, national, and even international levels. Players or game lovers, especially in the e-sport category, are very enthusiastic about various events, competitions organized by companies or individuals, and so on. However, players or lovers of e-sport games need a system for mutual communication, discussion, and finding information related to e-sport games ranging from events, competitions, patches, tutorials, problems, and others. The application of forums to the world of esports can be implemented using mobile applications, where this mobile e-sport forum is expected not only as a place of discussion but also as a social media place for pro players and e-sport gamers themselves that can be accessed anywhere and anytime. The Rational Unified Process (RUP) method is used to create applications. Using object-oriented development with UML for the approach. The system implementation process uses the Java programming language and the database uses Firebase for the testing system using API 27 Android 8.0.

Keywords: forum, e-sport, social media, Rational Unified Process (RUP), mobile.

Cite:
Ragil Aldyansyah, Tri Widodo, "Transforming E-Sport Communities: Mobile-Based Online Forum Development", IJARCCE International Journal of Advanced Research in Computer and Communication Engineering, vol. 12, no. 12, pp. 10-17, 2023, Crossref https://doi.org/10.17148/IJARCCE.2023.121202.


PDF | DOI: 10.17148/IJARCCE.2023.121202

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