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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 13, ISSUE 2, FEBRUARY 2024

Unleashing Engagement: Gamifying Adders and Subtractors in Digital Logic with Design Thinking

Shivaraja N U, H R Sankhya, Jagadeeshwari V Gogga, K Prakruthi, Haritha R, Prapulla S B, Leelavathi

DOI: 10.17148/IJARCCE.2024.13253

Abstract: Adders and Subtractors are fundamental components of digital electronics, essential in nearly every technology. Mastering these elements is crucial for proficiency in digital electronics. This paper explores the design thinking process to create efficient learning resources for Adders and Subtractors. We utilized the five phases of design thinking—empathize, define, ideate, prototype, and test—to develop a user-centric prototype. Our interactive website provides access to various materials and simulations, featuring a user-friendly interface for seamless navigation. Users can build their own logic circuits, promoting hands-on learning, exploration, and innovation in digital logic design. The 2D game, built using Unity with C# scripts, enhances conventional teaching methods by addressing the deficit of hands-on practice. Integrating project-based learning (PBL) ensured continuous feedback and real-world applicability, encouraging deep engagement with the subject matter. PBL fosters active learning, critical thinking, and problem-solving skills, and its collaborative nature enhances teamwork and communication. Our project not only imparts technical knowledge but also prepares students for real-world challenges, making the learning experience comprehensive, engaging, and effective. This platform increases intrinsic motivation, enabling students to stay focused and retain information longer. PBL provided the elements for the learning process whereas Design thinking enhanced the creative process.

Keywords: Design thinking, Adders, Subtractors, Digital electronics, Digital learning, eLearning, Gamification. JEET Category—Choose one: Practice

How to Cite:

[1] Shivaraja N U, H R Sankhya, Jagadeeshwari V Gogga, K Prakruthi, Haritha R, Prapulla S B, Leelavathi, “Unleashing Engagement: Gamifying Adders and Subtractors in Digital Logic with Design Thinking,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2024.13253